Oceanhorn : Monster of Uncharted Seas
There is no denying that at first glance Oceanhorn: Monster of Uncharted Seas extremely reminiscent of The Legend of Zelda: Windwaker. The protagonist is a boy with magical sword and shield, traveling from island to island with his small boat to fulfill his quest. Finns from Cornfox & Brothers are rather elements of cult title of Nintendo, but their game does not look like a copy of the source, but rather inspired by it. Using one or several games as inspiration for something new is quite a risky technique. Recently we have seen some titles that despite the crisis his identity were more than good. Examples include Shadow of Mordor and Lords of the Fallen, and Oceanhorn without problem can be added to this list.
Despite many similarities Oceanhorn not intrude that is quite as Windwaker. Assuming the role of a young lad Beziman will have to go in the footsteps of his father, who has left only journal with notes from his adventures. The monster from the sea is the reason for his unexpected disappearance, and your goal is to find it.
So after a short tutorial in your native island your adventure begins. From there take the turbulent waves in search of the emblems of Earth Ocean and the Sun to beat ” vast sea monster ” and find out what happened to your father. A rather typical story for a similar type of game – it is not anything special, but it does work, you and carrying away the plot to different islands dotted around the map.
Also interesting is the way in which the islands reveal the map. It takes some of the characters you’re talking to mention the island and immediately added to the Mapa. Bottles with letters lie on the beaches, as these can get the location of the island and some new side quest. The main story takes about ten hours, but if you want to turn every stone will take another six to eight hours. The game’s not a short and very start of the zones will be closed for the simple reason that they do not have a corresponding item, to help you (either bomb bow and so on.). Style open-world style Metroid and Castlevania is a good technique because it will come back in now roam places to explore them in more detail.